While its puzzle solutions aren’t typically intuitive, there’s no question its unusual art style and humor carry the experience As anyone who has been reading my reviews for quite some time would know ...
When I typically think of Metroidvanias I’ve been conditioned a bit to the point that I assume the balance is usually more on the Castlevania influences in terms of style of play. I’m not sure why but ...
A decent enough old-school budget platformer that feels more challenging than it should be, but not for a great reason Given the fact that we have far, far more than a mere plethora of platformers in ...
For people who loved the original, or who love a very specific challenge, this looks great and plays well… but it offers a very specific flavor of pain As I’ve noted many times before, if you’re a fan ...
While the Metroidvania genre had at one point been thinly represented on the Switch we’re now at the point where there are enough top-tier titles available that making a big splash is getting tougher.
While I love blasting off faces and racing to the finish line, there’s absolutely something to be said for slowing down and taking in the beauty of the world. Behind the Frame absolutely encourages ...
For the right crowd, either families with younger gamers looking for something approachable, or people feeling nostalgic for a taste of their own childhood, this works well enough One of the smaller ...
I suppose throwing some higher-end math into a puzzle platformer is interesting? But in terms of play it’s an odd choice for narrowing its potential audience most likely When it comes to indie games, ...
While moody, there’s no question that some of the choices it has made in terms of its controls cripple the ability to easily enjoy the experience When it comes to games that push for intensity, there ...
While I may be prone to complaining when titles put me to sleep with their droning stories and dry lore, when the quality of writing is top-notch I’m completely there for it. Whatever misgivings you ...
Blending together elements of a reasonably-good visual novel that ultimately concerns memory and the consequences of our action (even if unintended), and almost a point-and-click adventure, ...
When it comes to walking simulator-type games that mix in some horror to help try to liven up the blandness of walking through mostly sterile environments in first-person perspective it turns out I’m ...
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