A complete, production-ready character controller system for Unity featuring both first-person and third-person camera perspectives with advanced movement mechanics, animation blending, and input ...
A multiplayer-focused, inheritable, state-based first/third-person character controller for Godot 4, written in statically typed GDScript. Based on the Quake movement code and the physics/mouse-look ...
Have you ever heard of whale falls? The skinny is that when whales die, their carcasses are so packed with nutrients they essentially become miniature ecosystems when they hit the sea floor. Species ...