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在Godot中制作全自动阴影!用shader代替光照节点的方案
【本文由小黑盒作者@第零研究院于07月21日发布,未经许可不得转载!】 因为Viewport渲染的GPU消耗量巨大!咱们游戏战场上只有十个以内个怪物所以可以这么操作,切忌用在幸存者类等需要大量生成运动单位的项目中! 今天在B站刷了一天制作阴影的方式。
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