A highly flexible, data-driven Loot Table system for Unity. Built using ScriptableObjects and a proportional weight algorithm, this system allows designers to easily balance item drop chances without ...
Defines achievement data via ScriptableObject assets and manages them at runtime through a central AchievementManager. Supports two types: Simple (immediate condition check) and Progress (gradual ...
In a nutshell, this is a declaration that says, "I will use the features of System.Collections.Generic in this file." ...