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zxj-z/unitygame-ScriptableObject-
这是一套以 SO 资源文件为事件载体的解耦架构,事件本体不依附于任何场景对象,而是作为独立的全局资产存在。 本质:利用 SO 的全局生命周期和资产属性,解决「发送方与接收方解耦、跨场景通信」的架构问题。 宿主:独立的 .asset 资源文件,不属于任何 ...
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