A multiplayer-focused, inheritable, state-based first/third-person character controller for Godot 4, written in statically typed GDScript. Based on the Quake movement code and the physics/mouse-look ...
Abstract: Augmented Reality (AR) integration via handheld devices is a subject of significant interest for mobile applications and interactions between humans and machines. The mobile AR technique ...
A third person player controller with touchscreen support for Godot 4. Note: This project is for Godot 4 only. For the Godot 3 version please see selgesel/godot3-third-person-controller This is a ...
Abstract: A hybrid (i.e., physics-guided data-driven) feedforward tracking controller is proposed for systems with unmodeled linear or nonlinear dynamics. The proposed controller is based on the ...
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