You need to put everything on the src folder on your project, on the same folder. Then, go to Project Settings > Shader Globals and set the following: sampler2D diffuse_curve float specular_smoothness ...
A Godot 4 (.NET) integration for Tensotron, the PyTorch-faithful tensor + autograd library for .NET. Drop a few components onto a node, declare what it can see, do, and be rewarded for, set it to ...
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