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Combine multiple textures into one output texture (For use in Mask maps or other packed texture techniques) Choose which channel each texture pulls from, and where it goes to Invert / multiply texture ...
Unity, maker of a popular cross-platform engine and toolkit, will not pursue a broadly unpopular Runtime Fee that would have charged developers based on game installs rather than per-seat licenses.
Unity president and CEO John Riccitiello is retiring from the company, as well as from his role as chairman and a member of the company board of directors, effective immediately. The company has ...
Unity has done a 180 on a controversial new pricing scheme that users of its cross-platform game engine almost unanimously disparaged. A new pricing policy is still incoming, but it’s far less fraught ...
After two weeks of chaos, Unity Create president Marc Whitten has a message: “I’m sorry.” Whitten’s apology, and a revised pricing policy, comes after a tumultuous period for the company, as game ...
UPDATE: A new report from Bloomberg outlines some of the changes reportedly coming to the policy. According to the report from Jason Schreier, Unity told staffers in a meeting this morning that it's ...
Game developers aren't happy with a new policy from Unity that will cost developers a small fee every time someone downloads a game built on Unity's game engine. It's called the Unity Runtime Fee, and ...
This repository contains Croquet for Unity (C4U) ports of Brian Upton's introductory tutorials for Worldcore. The Tutorial Documentation explaining each of the examples is available in Google Docs ...
Unity‘s proposed merger with ironSource has formally concluded, with the two companies coming together to create an end-to-end platform for developers to build and monetize games. The two publicly ...
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